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Village of Doaktown
8 Miramichi St.
Doaktown, N.B.
Canada
E9C 1C8

Phone: (506) 365-7970
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Gold Leaf
    2008 Miramichi Lumberjack Competition Rules
   
 

SATURDAY, SEPTEMBER 20/08
(RAIN DATE: SUNDAY, SEPTEMBER 21/08)

Grounds of the Atlantic Salmon Museum
263 Main Street, Doaktown
  

LIST OF EVENTS 

Regular Events

1. Kettle Boil 
2. Bucksaw
3. 2-Man Crosscut
*
4. Axe-Throw
5. Pulp Toss
6. Run-Cut-Split
7. Thinning
8. Stock Chainsaw
9. “Run Whacha Brung” Chainsaw
10. Wet Water Log Roll
 

Novice Events (Youth and Ladies)

1. Bucksaw
2. 2-Man Crosscut (With Adult)
*
3. Axe-Throw
4. Pulp Toss
5. Stock Chainsaw

 

GENERAL RULES

HEAD JUDGE

A Head Judge is appointed by the Organizing Committee.  The Head Judge's job is to enforce the rules, and he/she shall have the final say in all matters pertaining to the enforcement and interpretation of the rules.  The Head Judge must ensure that any competitor guilty of rule violations or poor sportsmanship is disqualified or appropriately penalized.  The Head Judge must ensure that NO PERSON, other than the participating competitors or timers shall enter, or be within, the competition arena during the actual running of any event.  The Head Judge must ensure that any competitor who jumps the gun is disqualified.  

EMCEE'S CADENCE

The Emcee must attempt to make his/her cadence ("Timers ready? Contestants ready? 3-2-1-GO!", or any variation) as consistent as possible.  This is to ensure that no competitor is advantaged or disadvantaged.  

TIMERS AND OFFICIALS

The Head Judge must ensure that the Timers are accustomed to timing Lumberjack events, and that they know exactly when to start and stop their watches.  There should be at least two Timers assigned to each contestant, with the average of the two watches constituting the contestants final time.  Note that if there is a large discrepancy between the two times, the Head Judge should determine which time is more representative of the contestant's actual performance and use only that time.

The Timers are to judge time according to the rules of the individual show.  Customarily the commencement of timing occurs when the Head Judge or Emcee's cadence reaches the word "GO," and ends when the "cookie" is severed from the log. Starting prior to "GO" is considered "Jumping the Gun" and is normally grounds for disqualification.  It is under the discretion of the Timers and Officials if a contestant is to be penalized or disqualified for "Jumping the Gun".  It should be stressed that no favoritism should be shown to any competitor, and that the same rules apply to everyone.

DISQUALIFICATION

Indication of disqualification for any infraction should be made to the competitor immediately upon reaching that decision and should be no later than 5 minutes after the conclusion of the event.  It should be made verbally by the Timer (or by the Head Judge) directly to the competitor.  

NOVICE

The novice classes are open to:

1: competitors who are still enrolled in school and/or under the age of 18;
2: new female competitors
3: persons the competition organizers determine to be novice competitors. 
 

PERSONS IN THE COMPETITION ARENA

Customarily NO PERSON, other than the participating competitors and timers, shall enter or be within the competition area during the actual running of any event. An exception is to be made for novice coaches. 

SUPERVISION  

Novice competitors should compete under the supervision of an experienced competitor or coach. 

WAIVER

ALL competitors will be required to sign a waiver before competing.  For competitors under 18, a parent or guardian must sign the waiver on their behalf.  The Organizing Committee will not be responsible for any injuries sustained during the competition. 

EVENT RULES 

KETTLE BOILING

(1) Contestants will be provided with a block of cedar, three (3) matches and a boiling can containing 1 cup (250ml) of soapy water.  The competitor is to supply his/her own axe. 

(2) Competition will be limited to 16 contestants with preference to people competing in all events.  Other competitors will be entered in the order registered.  

(3) Lighters or other accelerants are not permitted.  Their use will result in disqualification. 

(4) A competitor will be disqualified if their can tips over after “GO”.  Before “GO” the competitor can get a refill for their can. 

(5) All contestants will compete at the same time.  The contestant’s axe cannot touch the wood until “GO” and time will stop when the water boils over the side of the can.  There will be one judge/timer per competitor.  The event will end when the fifth can boils over.  Extra matches can be obtained, 3 at a time, from the Head Judge (or designated match person). 

(6) Slabs can be used to cover the opening of the can. 

BUCKSAWING

A bucksaw will be provided by the competition organizers; however, contestants can use their own saw that meets the following requirements: the blade will be 50 inches or less between the pin holes and will be secured on each end to a "bow saw" frame.  Saw frames are to be in no way weighted.   Contestants will be allowed 3 inches of wood to make one cut.  In case of a partial cut, another cut is allowable within the allowable area with the time continuing.  Wood for this event will be 6x6 white pine.  Novice: Same rules. 

CROSS-CUTTING (2 person)

All contestants must use the cross-cut saw provided by the competition organizers.*
Time begins when the emcee's cadence reaches "G0", and ends when the second complete "cookie" is completely severed.  Contestants will be allowed 5 inches of wood to make two complete “cookies”. In case of a partial cut, another cut is allowed within the allowable area with the time continuing.  Wood for this event will be 8x8 white pine.  Novice: Contestants will be allowed 3 inches of wood to make one cut.  Novices can compete with another novice or an experience competitor.

  • * The cross-cut saw provided for this event is a new Tuatahi Racing Saw, one of the internationally famous products made in New Zealand and used in major lumberjack competitions throughout the world.   It has been purchased and donated for use in the 2008 Miramichi Lumberjack Competition by Councillor Wayne Fowler of Doaktown.  

PULP TOSS

Competitors will start from behind the foul line and will be required to throw a 4ft bolt of pulp.  The distance will be measured from the foul line to the point where the bolt first makes contact with the ground.  Please note the following:

- No part of the competitor’s body is allowed to make contact with the ground pass the foul line until the bolt has stopped moving. 

- Any style of throw (overhand or underhand) is permitted and welcomed.

- Running starts are allowed. 

- Pulp hooks are allowed. 

RUN-CUT-SPLIT (2 person)

A bucksaw and axe (competitors can use their own axe) will be provided by the competition organizers.  A block of wood, 32” to 36” long and about 5” in diameter, will be placed approximately 100’ from the sawhorse.  The block will have a dot painted on each end.  One dot will be one color and the other dot will be another. 

The “runner” must be touching the sawhorse upon “GO”.  The “runner” must go and pick up the block and carry it back to the sawhorse.  The “runner” must then hold the block while the “sawyer” uses the bucksaw to cut the block in half.  Each competitor takes a block to split into four full length pieces, each piece must have part of the painted dot on it.  The first competitor (can be either the “runner” or “sawyer”) splits their block and then hands the axe over to the other competitor to split their block.  The axe cannot be handed back.  Competitors are allowed to use their hands to hold the blocks during splitting and counting blocks.  Contestants cannot pull the pieces apart by hand.  Pieces must be split apart with the axe. 

Time will stop when the second competitor drops the axe or calls “Time”.  The competitors must have four (4) full length pieces of wood with each dot on each.  Joined pieces will be considered one piece.  One (1) fault will be accessed for each missing piece.  Placing will be fastest time with the fewest faults. 

CHAINSAW

*** All competitors must wear safety pants or chaps provided. Restricted to 18 years and older.*** 

Stock: All competitors will use the same saw which will be provided by the competition organizers.  At the start, the saw will be on the ground, shut off. 

The competitor must have both hands touching the log until “GO”.  On “GO”, the competitor must start the saw and make 2 (two) complete cookies.  The first cut must be made in the downward direction and the second cut must be made in the upward direction.  Time will stop when the second “cookie” falls away from the log. 

Novice: All competitors will use the same saw which will be provided by the competition organizers.  At the start, the saw will be on the ground, idling.  The competitor must have both hands touching the log until “GO”.  On “GO”, the competitor must pick up the saw and make 1 (one) complete cookie.  The cut must be made in the downward direction. Time will stop when the “cookie” falls away from the log. 

RUN-WHACHA-BRUNG

***Restricted to 18 years and older.*** 

Competitors will provide their own saws for this event.  The saw must have originated as a stock chainsaw, must be manually started by the pulling of a cord and still appear to be a stock chainsaw although it may be highly modified "under the cover".  Tuned exhausts and uncovered carburetors will not be allowed.  The saw must be presented to the Head Judge upon registration to ensure it is eligible for competition.  Each saw may be used by only one contestant. 

At the start, the saw will be on the ground, shut off.  The competitor must have both hands touching the log.  On “GO,” the competitor must start the saw and make 2 (two) complete cookies, the first cut must be made in the downward direction and the second must be made in the upward direction.  Time will stop when the second “cookie” falls away from the log.

AXE THROWING

A selection of throwing axes will be provided by the Organizing Committee; however, contestants are encouraged to practice at home and use their own axe if possible.  The same axe may be used by two or more competitors.

The center of the bull's eye is to be approximately 60 inches from the ground.  The foul line is 20 feet straight out from the bull's eye then down. Points will be scored in the highest point ring into which the axe has penetrated.  The axe must stay in the target until the Judge removes it or instructs the contestant to do so. Contestants must stand behind the foul line.  The axe must be released before either foot crosses the foul line. 

The axe must be double bitted of at least 2-1/2 pounds and have an overall length of no less than 24 inches and no greater than 40 inches (as measured from the top of the eye to the end of the handle).  The blade width should not exceed 6 inches.  The single sticking edge of the axe will be the scoring edge. 

One practice throw and a minimum of 3 throws for score.  If the contestant does not wish to have a practice throw it is his/her responsibility to inform the judges before starting his/her first throw.

The area behind the target must be kept clear of people. 

It is up to the judge to carefully "back-out" the axe head if the axe is on the borderline of a higher scoring ring.  The contestant should not be allowed to touch the axe handle until the judge has scored the throw. 

Ties for placement should be broken by a one throw, "sudden death" format. 

THINNING

A thinning saw will be provided by the Organizing Committee although competitors can use their own saw if they wish.  Competitors will be given a thinning course complete with “crop” trees and “cull” trees.  The “cull” trees will be hockey pucks on strings set on top of stumps.  At the end of the course there will be a final full tree which will have to be felled for accuracy – between two stakes.  The competitor will start behind the foul line with the saw at an idle.  Time will start on “GO” and stop when the final tree lands on the ground.

Penalties will be accessed for the following:

      - Missing a “cull” tree – 10 seconds

      - Marking a “crop” tree – 5 seconds

      - Falling the final tree outside the two stakes – 10 seconds

WET WATER LOG ROLLING

(The following were taken from the ILRA.  Note that there are slight variations in CANLOG's, ILRA's, and ALA's Birling rules.)

The competition will be run on a single-elimination basis and is limited to the first 16 competitors who register. If less than 8 competitors register for this event, it may be changed to a double elimination format (i.e., you must lose twice) event.  The points in this event will be awarded as follows: 1st – 5 points; 2nd – 4 points; 3rd – 3 points; 4th – points; 5th to 16th – 1 point.

 JUDGES:

There will be at least three judges. The Head Judge will start and stop the matches.  Two will act as pole handlers.  When a fall occurs, the Head Judge will make his/her decision and then ask each pole handler separately for his/her decision.  In the event that a match moves out of the viewing range of judges, the Head Judge should stop the match and reposition the rollers and log.

 MATCHES:

(1)  The Head Judge starts each match.  Competing rollers grasp pike poles after getting on the log and are pushed from the platform.  The Head Judge cautions rollers, "steady the log." When he/she is certain both rollers have equal control, he/she says, "Throw your poles." The match is on when the Head Judge says “GO” and continues until a fall occurs.

(2)  If one or both rollers fall in before the time starts, they must get back on the log immediately, without leaving the immediate vicinity of the starting dock.  A contestant may lose a fall or be disqualified by the referee for purposely jumping in the water before the match is started, or for delaying the start of a match.

(3)  A match will be decided by the best two out of three falls. 

CHOICE OF ENDS:

If both contestants cannot come to an agreement on which end of the log they want to start on, then a coin toss will be used.  The loser of the next fall will then have his/her choice of ends.

WHAT CONSTITUTES A FALL:

A fall takes place when:  

(1) The first person to lose control with both feet and falls in loses the fall.  This often happens in conjunction with both rollers falling in together.  The judges must then decide who was the first to lose COMPLETE control of the log.  Jumping up to prolong hitting the water, straddling, sitting, falling to both shins, and laying across the log are considered out of control with both feet.

(2)  A roller steps on the center line.  

(3)  A roller purposely jumps in the water before time is started or delays the start of a match. 

WHAT CONSTITUTES A DRAW:

A fall will be ruled a draw if the judges cannot see specific and noticeable difference in the fall.  A judge must make a decision after a moment of recall.  No discussion of the fall will take place between the judges except to the response as to who won the fall or if the fall was a draw.  If there is the slightest doubt in the mind of the judge, it should be ruled a draw.  The decision from the judges may be split in which case the majority call rules. 

OVERALL LUMBERJACK 

Points will be awarded for both divisions, as follows, for the top five placings in each event (exception is the Wet Water Log Roll – points for all rollers): 

First - 5 points
Second - 4 points
Third - 3 points
Fourth - 2 points
Fifth - 1 point 

The competitor with the most points at the end of the day will be named “2008 Miramichi Lumberjack.”  In the event of a tie, the competitor who has entered the most events will be named the winner.  If a further tie-breaker is needed, a sudden death axe throw will be held until a winner is determined.

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